Fox-Mulder opened this issue on Nov 04, 2000 ยท 8 posts
Fox-Mulder posted Sat, 04 November 2000 at 1:38 PM
Attached Link: http://www.geocities.com/pacificd7/Wave-Grid.JPG
Here's a shot again of the "Wave Tile" layout. I figured on needing at least 16 to achieve a real sense of space and distance with the texture maps. This gives you room to do pan and zoom shots and not run out of space quickly- and lends itself to outdoor animation sequences. The backdrop, which in this case is a pre-render done in Bryce, could of course be anything from a stock photo to actually playing a separate scenic AVI animation- such as moving clouds or an erupting volcano. Setting the Wave Tiles on a 45 degree angle helps to greatly minimize the possibility of seeing seams (but just tightening up the tiles to near-perfect fits would fix nearly all of that). The REAL TRICK: This is of course the same scene to create the Poser ocean, but I can switch it to a Poser Desert or Poser Meadow just by changing ONE Texmap! However, there are LOTS of variations possible by tweaking different tiles and wave dials of course. So when you build it, name your backdrop image and your primary Texmap file something like "Backdrop.JPG" and "Texmap.JPG". Then, when you want to quickly switch to a new scene, just rename the new backdrop and texmap files to those two "generic" names, and your entire outdoor Poser set will be updated! (Make sure you build the first tile with these generic names and test it out- then make the 16 Wave Tile layout and you will be all set to go. A wide variety of Poser scenes just from using texture maps. I recommend a fairly sharp and high-rez map if you want the close fore-ground to look detailed.)