Methastopholis opened this issue on Aug 12, 2004 ยท 17 posts
Dale B posted Thu, 12 August 2004 at 5:44 AM
Poser doesn't -have- to be accelerator aware for Direct X to have an affect; not anymore. The API sits between the metal and the software, and has been steadily taking over access to even higher level VGA functions. About the only way to avoid involving Direct X is to set your color depth to 256 colors, and screen res to 640x480. Otherwise, you are going to invoke at least a few calls to Direct X, and unfortunately, they have been spending so much time on getting the latest Shader technology implemented for Doom 3 and HalfLife 2's release, they haven't been paying a lot of attention to basic function integrity.