sixus1 opened this issue on Aug 11, 2004 ยท 45 posts
sixus1 posted Thu, 12 August 2004 at 12:12 PM
Actually, the time it takes to do a creature really depends primarily on how hyped I am to be doing said creature. Modeling of a humanoid figure usually takes anywhere from one to three days, depending on my level of interest. Rigging it for Poser usually takes about 1-2 days to get the basic rigging in place, then about another day or so to work out all the basic morphs. It's also not entirely fair for me to say it takes a certain amount of time because Rebekah works like mad to help keep my cr2's as clean and useable as possible. Trust me, you all want to thank her for that because the pre-flight versions of figures that I use building up to a release are usually very functional but will often have a lot of unnecessary crap in there. :) Some creatures can take forever to build. I've been working, off and on, on a new dragon for months now. The mesh and uvs are complete, but the rigging is a nightmare because of the design of the wings. Conversely, there have a been a couple of our monsters which some folks thought should have taken a lot of time that actually were completed, start to finish, in a matter of 2-4 days. It just varies so much that it's hard to pin any of it down. Regarding textures, "normal" human textures aren't what I'm usually interested in doing, though it's sort of a "have-to" kind of thing that I do them for our figures. I'm more interested painting textures that incorporate some kind of design work or which alter the character drastically (I love horror/sci fi and comics which explains a LOt!). Typically, a texture for one of our figures that I'm really excited to work on will probably take about 4-8 hours to complete. "Normal" looking textures usually take from 6-12 hours because I'll dawdle them to death; I really don't enjoy those at all because they just don't hold my attention as well as the crazier stuff. It's not unheard of for me to finish a texture in under 2 hours, or to spend more than 20 hours total either. I also use photo sources sparingly if ever which can increase the paint times dramatically; I prefer to use a lot of traditional painting techniques to get the results I want without resorting to photos because I don't like the way the lighting in the sources of "photo textures" can interact with rendered lighting. I guess to say "texturing takes X amount of time" isnt really quite right; it varies from piece to piece and I never really know quite how long something is going to take, although what I've mentioned above is a good rule of thumb. I hope that all made sense. Thanks for being interested enough to ask. ;) -Les