Forum: Poser - OFFICIAL


Subject: Creating An Underwater Scene With Poser's "Create Wave" Deformer...

Fox-Mulder opened this issue on Nov 04, 2000 ยท 12 posts


Fox-Mulder posted Sat, 04 November 2000 at 10:16 PM

Attached Link: http://www.geocities.com/pacificd7/Wave-Grid.JPG

I used the basic Poser prop which is the BOX prop. I made the X scale at 700 and the Z scale at 700. This basically makes it a "Pizza Box" shape. It is important that you use a box, as I tried the cylinder and flat plane props and they don't react well to the wave physics. The box shape gives the waves the room they need to do their thing. PLUS- if you want a Poser Ocean, you can create transparency in the water. I used the Water texmap that came with the Pool Prop for the Poser Ocean, and I got the Desert texmap from an old Painter textures CD (its actually called "Dirt"). Using a good grass texture will create a Poser Meadow... The Underwater scene uses a "Sand" texmap which also came I think from the Painter CD. It is a good idea to create a single 700x700 Wave Tile so that you can play with it and understand what it does besides being a tile that holds a tex map. By manipulating the wave physics on the Wave Tile you can create rolling waves, rough rocks, sand dunes, etc. Then you realize that creating a variety of terrains and ocean effects is possible in Poser. The REAL TRICK is of course using the same scene to create the Poser Ocean, Poser Desert or Poser Seascape just by changing ONE Texmap! So when you build it, name your backdrop image and your primary Texmap file something like "Backdrop.JPG" and "Texmap.JPG". Then, when you want to quickly switch to a new scene, just rename the new backdrop and texmap files to those two "generic" names, and your entire outdoor Poser set will be updated! (Make sure you build the first tile with these generic names and test it out- then make the 16 Wave Tile layout and you will be all set to go. A wide variety of Poser scenes just from using texture maps and manipulating the Wave Tile surfaces. I recommend a fairly sharp and high-rez map if you want the close fore-ground to look detailed.)