Sephyn74 opened this issue on Aug 12, 2004 ยท 8 posts
Sephyn74 posted Thu, 12 August 2004 at 9:27 PM
Good point. And thanks for commenting. I wasn't really thinking about the concept of lucas arts or sony probably creating/using their own programs to make swg. Seems with two companies that big they wouldn't need to go to a 3rd party for creating base models of their characters. But it also all boils down to the same polygons and laws of physics that apply to those polygons, regardless of what program is being used. (they did use the dials concept, if i remember correctly, for customising character features, height, wheight, etc. I don't know enough about all the details to really know tho).