SnowSultan opened this issue on Aug 14, 2004 ยท 18 posts
Veritas777 posted Sat, 14 August 2004 at 2:15 PM
Hi Snow, Glad I can advise the great R&D wizard on Z-Tooning! My simple technique was to set it up in Pro-Pack and then import the Pz3 file. That will import the flattened scene with the lights (I use three lights in my Z-Toon setup, because of better, subtle color controls and shadow effects). The PROBLEM with this was that Ockham's Z-Toon control ball was no longer hidden and so came in visable. So I either positioned the camera to hid it or posted it out. Haven't tried it in the latest release of DS however, so that issue may be gone now. BTW, before some of my other threads were deleted over there, I had very good success importing Lightwave files with all correctly placed texture maps. I forget now exactly how, but I think I used a combo of 3DExplorer and Truespace 5 (which is a great file translation util, BTW) and then importing those into Pro-Pack and then THAT into Daz Studio. (The intermediate steps help correct what a DIRECT Pro-Pack LWO import will not do in Pro-Pack's initial LWO import.)