Forum: Carrara


Subject: cartoony barbarian again...

brainmuffin opened this issue on Aug 15, 2004 ยท 7 posts


litst posted Mon, 16 August 2004 at 5:11 AM

Very nice first attempt ! Mastering the vertex modeller is clearly not a piece of cake even though Carrara 3's VM is much better than the previous versions . One tip : when modelling organic models, it's very rare that you need to crease edges . Often, prefer to use parallel edges, close to each other . That will make a better effect, for example where two muscles meet . Also, don't neglect the power of quads ! First, if your model shows a nice grid of quads, the surface will be nicely smooth . And second, if you plan to add bones to a model, having polys with more than 4 sides will cause the subdivision to change when you move the bones . At least, that's the case in other softwares, not sure for Carrara ... Anyway, keep going with the VM ! :-) litst