Forum: Poser - OFFICIAL


Subject: Ha Ha, OK Curious Labs, you're so funny with your little prank.

Mason opened this issue on Aug 16, 2004 ยท 15 posts


Mason posted Mon, 16 August 2004 at 11:02 AM

Kiera-

That's not the issue. The issue is they are already smart props. Deformer sets like Wyrmmasters are great for Vicky 3 since they will also deform clothes. They also save memory since they allow me to use any clothes on v3 without creating MTs for each clothes item.

The problem is, when you save a scene with a v3 and then reload it using a magnet pack to deform her shape and the shape of the clothes, poser will duplicate the magnet channels for the clothes item when you reload the scene. So every dial is effectivily doubled, trippled, quadrippled etc.

This makes reloading a scene a huge, time consuming situation since I either 1) have to go back through and zero all the second, third etc dials (which can be like 8 per body part on each cloth item) or I have to delete the whole figure and reload it and pose it again.

This makes batch rendering completely useless since I can't set up a scene, save it, then start a batch file to render them in full size overnight since, upon loading, poser will duplicate the magnet channels.

Magnets make v3 viable for me. If I had to make MT sets for each clothes item I'd go nuts and the memory usage would go through the roof. This has been a bug in poser since poser had magnets and, wuite frankly, I don't understand why it would even arise. It makes no logical sense and so it probably can be easily fixed. CL has had at least four chances to fix this and have not done so.

Message edited on: 08/16/2004 11:03