brainmuffin opened this issue on Aug 15, 2004 ยท 7 posts
brainmuffin posted Mon, 16 August 2004 at 9:38 PM
well, I've done some tests, and I've decided not to bust my hump trying to de-triangulate him. I made a couple of simple "figures" and tested them in poser, and I didn't find any problems with the triangulated mesh from carrara. I had problems long ago with the triangulated mesh from ray dream, but it triangulated differently than carrara... I did however, eliminate the creases after I converted to an .obj file. leaving the creases in during the conversion helped though. the creases are much more natural looking now... I'll post another pick as soon as I've got his skeleton set up...