pogmahone opened this issue on Aug 18, 2004 ยท 17 posts
AgentSmith posted Wed, 18 August 2004 at 4:24 AM
Okay, primitives. Again, you MAY have to make each primitive shape "negative", individually. If you are using an imported mesh, and are using it to boolean in any way, you have to select it, chhose the little "E" (for smoothing), and in the smoothing window, check the "Solid When Boolean Rendering" AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"