Spanfarkle opened this issue on Nov 04, 2000 ยท 7 posts
ClintH posted Tue, 07 November 2000 at 11:30 AM
Use several mapping modes in UV Mapper. If the model is broken down into seperate groups..ie head, body, legs etc...you can use UV Mapper to select the part by group name or Material name... Select lets say the head. Then do a new UV Map and select spherical. That will make a spherical map for the head. Then resize the head map while it is selected and move it to a seperate part of the map. Then select the legs and do a new UV Map on them...Cylendrical might be good for the legs... Resize the map and move it to a blank section. I usually grab all the seperate parts one at a time. Re map them then shrink them really small and move them to the corner of the map. Do this with all the parts. Then drag a box around each part and size them up to a larger size and place them around on the page so they dont over lap. Sorry I started rambling...Did that help at all? Clint If you want - send me the OBJ and I'll map it for ya.
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))