dhenton1000 opened this issue on Aug 18, 2004 ยท 139 posts
dhenton1000 posted Thu, 19 August 2004 at 2:21 AM
Swamp-- you are right the number is the angle of view bigger the number the bigger the piece of pie (angle) for the camera How in heavens name did you get those paths to work in illustrator? I don't have that program, so its great to see what can be done. You hit the nail on the head, the AI file was chosen TO SMOOTH THE LINES. If you wish to see the current bitmap offering, try some renders and look in your c:temp directory for test.tga. A Bitmap output feature from inkulator really means "rasterize this AI file please." Karen 1473 To get a bitmap output. 1) Get a nice image such as you have (not a self portrait, is it?) 3) Menu File --> Save AI--> mypic.ai 4) Open mypic.ai in Illustrator, Photoshop, PSP,GIMP, Mayura 5) Export as bitmap of your choice Ockham -- I sure hope the ink settings are set in the SCN file!! At least they're supposed to be. I'll take a look. I think you are saying that if you load Mesh A and set camera to Y then load mesh B , camera is going to initial, but should go to Y. I'll look into that too. You are one wild guy. Animation in the inkulator will be quite a trick. I'm not sure that the inkulator is frame coherent. If your object is a flowerpot, and you rotate it in your animation, frame coherence means that your user says "thats the same flowerpot, its just moving around" as opposed to "why is he showing me 32 different flowerpots per second?" elizabyte -- Camera controls have been a request, what is there now is not USER friendly its PROGRAMMER friendly. If you could briefly sketch what would be nice for you I'll see what I can do. I was trying to imitate the POSER way of doing things. I can't thank you enough for your enthusiatic interest!! If I missed anybody, please email me directly at dhenton@users.sourceforge.net, or the email feature here at renderosity.