Forum: Poser - OFFICIAL


Subject: DOAnimEyes 3.0 for MD: to highlight or not to highlight ?

Riddokun opened this issue on Aug 22, 2004 ยท 7 posts


Riddokun posted Sun, 22 August 2004 at 3:41 PM

sandmarine well his is as mentionned a beta texture of handpainted highlightys on the iris, contrary to WHAT i am doing now on the pack to be released :) hey are pained on the iris like usuall/oldschool versions. it was to know if peoplepreferred this or if people prefer un highligthed iris so they can use spot light. i realise i should hae made this clearer and also post an exemple of the fake "separate" highlight in the topic as well :) a mayadoll 2.0 ? i doubt there is any, the first one still need improvment she never had so far frm the creator or other people, even despise a strong communauty of supporters :( but an hybrid with a v2 body is possible if you wanna try i still think about your erequest/idea for the universal , including mike, stephanie and such, but all DAz figures do not have the same structure of eye layer as maya's props for eyes :( also some have morpihng irises, some don't, and i need a specific size/ratio (iris/eyeball) to keep the ook as intended BUT then i have to paint texture beyond normal materials areas... i don't kno wYET if i will be able to use fake highlights separates on the corneas on DAZ figures. If i cannot, i'll resort on same thing as above: directly painted, loosing some flexibility, and making thearchive huge if i wanna propose at least 2 or 3 designs (universal are 2000x2000 texture maps, with irises and eyzeballs painted for many characters/figures, p4f/m, V2, Mill kids, Steph/Mike2, V3 unimesh) and 44 color tone at least :(... if i multiply this by 3 different highlights directly painted, it will make 132 .jpgs of 2000x2000 !can be huge :( any suggestion ? do someone know how Displacement map works on P5 ? anyway i wanna keep it available for p4 :( anyway i hope people will use and show me some good results of this beta sample !