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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Eye joint setup help needed


iamonk ( ) posted Tue, 24 August 2004 at 12:55 PM ยท edited Mon, 25 November 2024 at 10:00 PM

Up to this point, I've just robbed a skeleton from another character to fit my own. This time I'm starting from scratch and can't figure out how to setup the eyes properly. I searched the archives, but I'm not finding anything. I also looked at other figures, but I'm just not getting it. Any help would be greatly appreciated.


Valandar ( ) posted Tue, 24 August 2004 at 1:11 PM

Attached Link: http://www.nerd3d.com/Tutorial/EyeSetup.htm

Here's a link. It involves using a text editor to edit the CR2, but it tells you exactly how to do it... And it's by Nerd, which is a plus. ;)

Remember, kids! Napalm is Nature's Toothpaste!


iamonk ( ) posted Tue, 24 August 2004 at 1:16 PM

Thanks, I thought it might involve getting into the .cr2.


Jim Burton ( ) posted Tue, 24 August 2004 at 3:43 PM

I don't know what the link says, but I do know the secret of Poser eyes- you just have to delete the 3 rotation channels for each of them in the head group, to keep from bending the head. Pretty simple, but you do have to edit the CR2.


Valandar ( ) posted Tue, 24 August 2004 at 6:07 PM

That's pretty much what that tut says, it just shows you where to find them and exactly what lines to delete. I've heard of people using another method - simply using Spherical Falloff Zones on all joints, and moving both DEEP inside the eyes... but that's never worked for me.

Remember, kids! Napalm is Nature's Toothpaste!


iamonk ( ) posted Tue, 24 August 2004 at 7:29 PM

Ok, I got that taken care of, thanks for the help. I knew I saw it somewhere. With all the knowledge out there scattered about, and my failing memory.... Thanks again.


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