susanmoses opened this issue on Aug 24, 2004 ยท 25 posts
shadowdragonlord posted Wed, 25 August 2004 at 3:25 AM
Aye, don't mix up the DTE with the Terrain editor, though, Susan... You could use one terrain, but then you'd have to get specifi with the Deep Texture Editor on an altitude level for the dusty trail, it might be too tedious. I'm saying go with a two-terrain method, it will give you more control over how they interact... I'll make you some screen shots of this method, if it seems cryptic, but the basics are : 1. Make your first terrain, sculpt it until it looks cool without regards to the road. Then, in the Terrain Editor still, sculpt your path by softly lowering it, stroke by stroke, until you have a depression like Drac's. 2. Duplicate your first terrain, then in the Terrain Editor invert it, so that the lower path-area you painted earlier is now the high part, with everything else now lower. 3. "Lower" your second Path-terrain in the Terrain Editor a bit, then use the clipping bracket on the right of the paint window to eliminate the land outside of your path. This will plant your path terrain directly where it needs to be, in relation to your first terrain. Use some erosion on each, play with it a bit until it looks right. Use two simple textures at first, maybe solid blue plastic for the regular ground and red plastic for the path terrain, it will help you visualize their interacionts when you render. Resize the path terrain vertically until it fits how you want it. 4. Now the two-terrain magic comes into play, as you can texture them separately! Tweak your textures, add some platns, and boom, perfect path... (If only it were that easy!) Hope this helps, otherwise it was a great typing warmup for me! Woohoo!