Zigor opened this issue on Aug 26, 2004 ยท 65 posts
lalverson posted Thu, 26 August 2004 at 7:42 AM
As with any answer, It Depends... Having been around long enough and owning just about every variant of figure both male and female here's the things I like and and not about each, maybe this might help you out. Possette and Dork- Easy on poser(You can load a lot of them) and a texture map that is rather easy to generate your own modifications or original textures. Best used for standing poses and near seated ones. Their joint parameters are close to the body so over head arm poses look wonky. Belive it or not there are still a great deal of site that have free clothes and the like for the basic poser people. So in truth the majority of free stuff is still for possette and dork. EVE- She is a variant of the posette. She is the first type of figure cut with a more realistic joint structure. Also the first figure to be able to sit and look right. there are several versions of the eve model the last true version is by Eric VanDyke (travler). Eve has a prop version of eyes that look great and pose well. Eve is also the first figure that employs multiple texture maps since some areas of her were remaped. Eve also was the first to have a set of fucntional genitals. Also Travler greated a donor cr2 that would allow the obj for just about any possette and some vicky clothes fit eve (her joint parameters are greatly different for posette) Victoria 1&2- I group these two together since in a great deal of ways they work the same. They have a higher poly count and both are jointed out the same way EVE is. The biggest difference between these two is that version one doesn't have alot of full body morphs where V2 does. I tend to look at V2 as a very morphed V1 with the slioght exception is that V2 JP is tweaked a little and poses just a hair better that V1. These mil people are also multi texture mapped figures. Since they have this Poser's memory mapping gets taxed very hard and tends to cause slower systems also in the reach for more realistic looks texture makers started makeing huge maps making poser's memory issue more glaring. As posing goes these figures are able to perform most if not all types of poses and look much like their human counterparts. V1/2 also arrived as modelers were really getting good at making clothing meshes and thus a wider range of items, both free and for sale became more available and easier to use. The downside was that alot of the people that were content making MT for possette moved on to modeling and or didn't want to start all over again making appearance changing mt for victoria. So with the arrival of the mil people a good deal of the original artists effectivly stopped making. Dina- Also based on the high poly mesh, even greater than V1/2 her major issue has been her linebacker looks. As posing goes she is one on par with the Milfigures but never gained alot of suport. Dcort, her inventor made a variant using a structure like V1 that is actually rather good and is able to use existing V1/2 clothes well. Her mapping is also very much like EVE and posette. V3- Even higher poly count. This does allow for a more subtle MT creation but there are few now that do it, and even fewer that do it for free. Her JP are very solid and in many ways does pose better that all earlier types. In the hope to slim down the cr2 and make her easier to work with the idea of MT injection became something. This does allow a user to use only the MT they need and keep the cr2 low. However the deltas(the MT)and there respective folders and ther structure are a hinderance to any realistic folder management. Coupled with the owership of all the other gen 3 figures most of the pose folder is now INJ/REM folders. So... With all that said, what does it mean? As I started it does depend on what you are looking for in you images. the more realistic, and human like, or figure that look close to human or very close. Also It depends on the types of poses you have in mind. The more complex and dymamic need higher polys. What I do is use them all in one way or the other. Posette and dork for growd since they are low poly relativly speaking and V1/2 and M1/2 and stephanie1 for medium shots and more active poses. And Gen 3 types for hight detail and few figures. Hope this helps, if not ignore me.