Phantast opened this issue on Aug 25, 2004 ยท 48 posts
stewer posted Thu, 26 August 2004 at 8:04 AM
Ah no, the x/y/z_scale inputs of turbulence (and I think fBM and fractal_sum too) don't work that way. If you don't have anything plugged into them, they use the xyz coordinates as input, multiplied by the factors - which are of course varying over a surface. If you plug something into them, they take that input value instead of the xyz coordinates. For example you can plug the u and v variables into them to fix the texture to your object's uv coordinates instead its position.
Message edited on: 08/26/2004 08:05