Forum: Poser - OFFICIAL


Subject: V3

Zigor opened this issue on Aug 26, 2004 ยท 65 posts


pdxjims posted Thu, 26 August 2004 at 11:10 AM

Two questions. First, you could take a figure and increase the polys, giving a higher density mesh. This would add more potential to the figure. Someone was doing a higher poly version of M2, but I don't remember seeing it ever released anywhere. What does it take to make a model? A lot. Modeling isn't easy. I do clothing and props, but a human figure is beyond me. It takes a lot of patience and skill to do one right. Then you have to UV Map it so it can be textured. Then if you want it to succeed, you'd better do a lot of morphs so each person can add their own variations. I'd love for Anton to finish his Max figure, and then have Capices do morphs for him. Catherina or SteffyZZ for textures. Dodger and Anton for clothing (I'd do his leathers and fetish wear - grin). That does come down to one of the reasons the Daz figures succeed though. Manpower. A Daz figure is a joint effort between Daz employees and their numerous vendors. They keep the vendors in the loop with beta copies, so there's a good chunk of things ready for it when it's released. The GIRL had more things ready within 2 weeks of release than any other figure I've seen. Pretty good for 'toon with limited appeal (to people who like 'toons, that is).