svdl opened this issue on Aug 26, 2004 ยท 77 posts
svdl posted Thu, 26 August 2004 at 6:37 PM
100,000 polys IS big. But V3 has 75,000, so I expect the ship will work on systems that can handle V3. By the way, the Warraok Kitt by faveral - a fantastic ship! - has half a million polys and renders fine on my systems. I've got to admit, both my workstations are pretty high-end (Athlon XP 2700 / 1Gb / Ti4200 and P4 2.8 /1.5 Gb /Radeon 9600 XT) so that's no real indication. I think I can keep the texture memory down by using tiled UV mapping. Then I won't need maps like 4000x4000. I think I can have a great wood texture at 1000x1000, if I tile it like 8x8 over the hull, it will be very hires without using an excessive amount of memory.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter