svdl opened this issue on Aug 26, 2004 ยท 77 posts
svdl posted Thu, 26 August 2004 at 6:43 PM
About point-at behavior, it's most commonly used to have a character look at the camera. A simple test: load a character, select his/her left eye, choose Object|Point At and select the main camera from the hierarchy dialog. Do the same for the right eye. Now rotate your main camera somwewhat. You'll see that the character keeps looking at the camera.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter