svdl opened this issue on Aug 26, 2004 ยท 77 posts
svdl posted Thu, 26 August 2004 at 7:08 PM
The point-at trick I use: the ropes consist of two parts. The lower part has a ring on deck as a parent, the upper part has a ring on the yard as a parent. Their end points coincide. I let the lower part of the rope "point at" the ring on the yard, and the upper part of the rope "points at" the ring on deck. Then I hack the CR2 and add a weld statement so that the lower and upper part of the ropes are welded. That will work, since they have identical vertices. Now if I pose the yard, the ring on the yard will move with it, the lower part of the rope will rotate to keep on pointing at the ring, and the upper part of the rope will rotate to keep pointing at the ring on deck. Last but not least, the weld statement makes sure the ends of both rope parts stay together. Since it's rather useless to pose the rope parts and the rings themselves, I make them unselectable and hide them from the menu (hidden=1, addToMenu=0 in the CR2) If you want to see this trick in action, download my sailing boat from the freebie section here. I've used it on the pulleys and ropes that connect the boom to the deck.
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