Blarghd opened this issue on Aug 26, 2004 ยท 21 posts
svdl posted Thu, 26 August 2004 at 9:55 PM
I've bought it too. In my case, a waste of money. I found out I'm better off importing the clothing into Max and using the freeform deformers to fit the new model. I haven't tried CC very thoroughly, so I don't know if it also changes the joint parameters of the clothing to match the new character. THe Tailor is an excellent program for transferring morphs of the base figure into the clothing, I use it quite a bit, but it's not designed to make clothes fit another character. Don't try it, it just won't work. Clothing props is easy, actually, since you don't have to worry about joint setups. Any modeling program that can handle .OBJs is usable, and you could even do it using magnets in Poser itself. Of course it's possible to convert a clothing prop to a conforming clothing figure, it's even easy when you have PPP or P5. Start the Grouping Tool, create a new group called "hip" and add all polygons. Then switch to the Setup room, select a conforming clothing figure from the library containing a hip and apply that figure. Switch back to the Pose room and you're done, it should conform now. I've used this trick to incorporate morphs in dynamic clothing using The Tailor, which expects conforming clothing figures. Hope this helps.
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