Shaddex opened this issue on Aug 26, 2004 ยท 12 posts
stemardue posted Fri, 27 August 2004 at 8:01 AM
Look at the upper surface, the one simulating sea level. Does that have the 'cast shadows' checked? If so that could be the cause, filtering off all the lights that are situated higher than that. Turn off the cast shadows on that and try again... (Just a thought)