Blarghd opened this issue on Aug 26, 2004 ยท 21 posts
svdl posted Fri, 27 August 2004 at 10:37 AM
Try this! Only possible in Poser 5, by the way. Export the clothing item to .OBJ, check all the export options. Load the figure you want to conform the clothing item to, set him/her in zero pose, zero morph. Reimport the clothing object you just exported. Parent it to your figure. Probably some body parts are sticking out, while at other places the cloth is way too lose. Use the yTran, zTran, xScale, yScale,zScale dials to fit the cloth loosely around the character Scale the BODY of the character down to about 85-90% Then go to frame 15 and scale it back to 100% Go to the cloth room, clothify the clothing item, set Stretch Resistance to zero, Cloth Density to zero (or 0.0001, the lowest you can get), Static Friction and Dynamic Friction to 1. The cloth must collide against the figure, set Collision Offset and Collision Depth to 0.5 for a nice tight fit. Calculate the simulation, and check what frame after 15 you like best. Export the cloth as an obj, using all checkboxes again. Reimport the cloth object, switch to the Setup room, and apply a figure that most closely matches the clothing item you just converted. Tada! You'll loose the morphs you had in this clothing item, but using The Tailor you can get them back in again. And this trick will only work with single-sided clothing that is not capped at the sleeves/neck/waist/legs, the cloth simulator hates that. But the main advantage is that you don't have to move those vertices yourself! Hope this is useful.
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