bikermouse opened this issue on Aug 28, 2004 ยท 15 posts
FWTempest posted Sat, 28 August 2004 at 10:49 AM
TJ, Have you checked out Mike's Carrara Studio Handbook? Chapter 10 covers modelling a head with sub-d surfaces, and, although I haven't had the time, yet, to sit down and go through it step-by-step, it appears to be pretty comprehensive. To answer your question quickly... he starts with a cube primitive in the vertex modeller, then use the minus (-) key to reduce the number of polygons to one per side. hope this helps... without breaking any copyright laws... ;)