thuleke opened this issue on Aug 28, 2004 ยท 9 posts
Ornlu posted Sat, 28 August 2004 at 1:04 PM
=) Yeah, it's because of the true ambience render. For some reason it really messes up unsmoothed meshes. Most likely because it calculates the additional light on a per polygon basis, thus slight angle changes will completely change the light applied to that polygon.