TOXE opened this issue on Aug 29, 2004 ยท 5 posts
nomuse posted Sun, 29 August 2004 at 4:39 PM
Hrm. I thought I used "convert deformed object to mesh", myself. Still had to do the "convert to other modeller" routine on the resultant. It is worth being reminded that bones are a neat tool for making certain kinds of soft deformations in a mesh or morph.