RodsArt opened this issue on Aug 29, 2004 ยท 28 posts
AgentSmith posted Sun, 29 August 2004 at 11:16 PM
Yeah, Zbrushes texture maps, although superior, do make it so you can't manipulate it on its own, say in a 2D editor, etc. But the ZBrush maps DO work on their meshes in Bryce, I have seen it. Now Bryce just needs to support normal & displacement maps! (which btw, was one of my suggestions to DAZ during Siggraph) AgentSmith
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