bikermouse opened this issue on Aug 28, 2004 ยท 15 posts
bikermouse posted Sun, 29 August 2004 at 11:17 PM
litst,
I don't know about Mikes tutorial either, but I've noticed that FWT usually knows whereof he speaks.
Your method seems much simpler than using a cylinder as there is no subdividing, linking and welding for the poles
and XY percentages for the individual horizontal planes do
not have to be recalculated as much.
I don't know how many people besides me have given up on
subdivision modeling as they were unable to get past this all important first step. Thank you very much! I'll make one of these tonight to keep for future use!
BTW:
going over the tutorial, I noticed that It should all be do-able in Carrara 2; the next hurdle might be properly making holes for the nostrils, eyes and mouth but other than that it looks like a simple matter of linking, unlinking subdividing links and moving vertices if nothing else - it would be nice speedwise to be able to figure out how to do "loops" like the author talks about doing in MAX as but it can be done with suvdivision of links and linking the resultant vertices to each other, perhaps unnecessary.
Message edited on: 08/29/2004 23:32