Forum: Bryce


Subject: Ok guys don't laugh...

Ornlu opened this issue on Aug 30, 2004 ยท 29 posts


TwistedBolt posted Tue, 31 August 2004 at 2:03 AM

Also, i would suggest starting with low poly numbers while making the overall(and initial) shape of the head.This way,the shape is right from the start,and when you go to an area(like the nose for example)it is already right in shape.you simply add detail and further define the planes of the face.It goes quite fast.

I eat babies.