Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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How are you generating your shape? Mine maps correctly. I have seen this though in other instances, especially when mapping a preexisting texture on to vertex object. It can usually be correct by setting the top of the shader tree to Parametric mapping>flat mapping>check ignore normals>select the full cube. Mark
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