AndyCLon opened this issue on Sep 01, 2004 ยท 5 posts
MarkBremmer posted Wed, 01 September 2004 at 4:24 PM
How are you generating your shape? Mine maps correctly. I have seen this though in other instances, especially when mapping a preexisting texture on to vertex object. It can usually be correct by setting the top of the shader tree to Parametric mapping>flat mapping>check ignore normals>select the full cube. Mark