Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I think 1 hour to calculate GI for a large image of a complex model is not too bad. The images are a little bright (try turning off ambient), shadows are hard-edged, but they're very nice. Is the bad bending and tearing of the hip/thigh joint on the trousers a result of the import operation? Or is it like that in Poser, prior to export?
my screen is actually quite dark... so i have a tendancy to overexpose a bit.. the tearing on the hip..was like that in poser.. it never conformed properly.. as far as modeling goes... i was able to model a box..after about ten minutes.. it seams to be a two step process... firt you draw a square,, then you have to find the extrude button.. and extrude it.. to turn it into a solid.... as far as i can tell.. you can't select items on the screen by clicking on them..you need to pick them from a drop down menu... but i could be wrong.. just maybe i haven't figured it out yet.
There are other Global Illumination options in Shade other than Radiosity. Try photon mapping or path tracing. After a while you'll find out the best method to use for different scenes. Try them out. There are a lot of shortcuts in Shade. For selecting items, adding/deleting control points, etc. There's even a palette where you can customise your shortcuts. If you don't want to use the drop down menus, I recommend getting into the shortcuts.
When i try to open a pz3 in shade the character is not posed as it was saved (from p5) is this a limitation of the demo version (shadeLE) or am i doing something wrong?
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under the "view" pull downs there is an option called "poserfusion" it will bring up a dialog. click on the "poser..." button and direct it to the direcory with poser in it. then click on the "open..." button to open the pz3
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Shade looks okay. I tried the v7 demo, but the interface is grueling compared to other 3D apps - very nonintuitive (tooltips would be amazing). Seems that the interface was built from some basic GUI rather than using available OS GUI elements. Reminds me of a rudimentary Vue interface in ways. The price for Standard for Poser owners is excellent, but not certain if it can replace or augment C4D 8.5 XL in my workflow. Heck, for $149 it might be worth having to fiddle around. ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
 -- Bjarne
Stroustrup
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Well, I have my copy of Shade standard on the way (luddite that I am, I have to have a box and hopefully a paper manual to go with it). We'll see how long it takes for the brain to wrap around the interface. I've got something hosed in my system regarding Acrobat; does anyone know if Shade supports G-buffer options?
Poser 5 materials are not supported, unfortunately. At least, not in my tests. I loaded the standard sphere, applied a material shader, and saved as pz3. Then brought it into Shade and only got the default material. Texture maps on the other hand are fully supported as far as I can tell. Dynamic Cloth is supported also. All that said, I am very impressed so far. Can't wait until I am able to take full advantage of what is offered.
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