susanmoses opened this issue on Aug 31, 2004 ยท 50 posts
pauljs75 posted Wed, 01 September 2004 at 11:53 PM
Hmmm... Looking at some of the posts I like where one idea was going. Allowing light to parially penetrate objects before bouncing back would be awesome. Then refraction would play a role. This would eliminate having to duplicate objects to get that clearcoat or a proper mirror backing effect. This would would really be a useful property with imported objects, as scaling something up doesn't always keep things spaced and results in poke through. I suppose other renderers achieve this by somehow layering materials and being able to use more than one shader. Hopefully these features will be seen implemented at some level whenever the er-Bryce comes out.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.