numanoid opened this issue on Sep 02, 2004 ยท 43 posts
softriver posted Thu, 02 September 2004 at 5:04 AM
Now for the not so far out list: 1 clothifiable body parts (such as the joints) preset into separate groups that the user could use or not when they need them. 2 intelligent mapping, probably in Deep UV 3 interior shoulder rotor placement. This means modeling the shoulder so that it extended into the chest, allowing you to lift it without making a hunchback/football player character. 4 A male and female fbm, as well as cartoon/caricature fbm's. 5 Working hip, thigh and buttock joints that don't make your character look horrible while animating. 6 But mostly, I'd like the character to be properly riggged for animation. I just got Vicky 2... what a waste of money. In order to use her I'm going to have to learn to re-rig her in Poser... Pretty pointless since I'm using Poser to streamline animation work that softimage takes time for. ;)