Forum: Bryce


Subject: Reflection/Refraction Addendum

tjohn opened this issue on Sep 01, 2004 ยท 26 posts


maxxxmodelz posted Thu, 02 September 2004 at 8:45 AM

"Bryce's function for refraction is actually entirely reversed from real world physics... rays are sent out from the camera's location and interact with the other objects/transparancies... it's all complex and confusing and can't be compared to REAL world physics in all cases."

That's true, Ornlu. Just as some of the more current renderers today can handle light a bit differently than raytracers like the one Bryce uses in that they can calculate photons of light starting at a light source, which can then be bounced off mirrors, etc., to more accurately simulate the way real light behaves (not that this is any kind of revelation to anyone, just thought I'd mention it).

I'm sure the next major upgrade to Bryce will have all kinds of additions to the renderer that keep up with the current state of affairs in render technology. ;-)

However, if they give Bryce GI capability, at least give users the option to calculate realistic GI in other (faster) ways like photon mapping/light mapping. hehe. Radiosity is great, and can do wonderful things for interior scenes, but it's not the ONLY meathod out there to calculate high quality GI, and in my opinion, not the most efficient. Message edited on: 09/02/2004 08:59


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