Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Thanks Jcleaver I'll try that. Sure could use advice or help with knowing how to create rooms and buildings, and move 3D figures about. It seems like an ordeal to do anything in Vue beside create landscapes, which I'm not that interested in doing as much as creating close up indoor mostly scenes with 3D figures. Help or advice much needed. I'm sleepless this last week trying to figure out how I can do what I want with Vue4, Mover5, Poser 5, and PSP 8. The first three I just got this week.
Well, it is a lot to learn all at once! Don't lose sleep, you'll need it when you get full steam into them. I would suggest picking either Vue or Poser; and learn it as much as you can and then pick up the other. I learned that I can't really learn well when I try to learn more than one at a time. I keep getting things confused. BTW -- PSP 9 is due out in September, I believe. I have been getting offers to upgrade to it already. Good luck, and most of all -- have fun!
Vue 4, Mover 5, and P5 in the same week....? Does the term 'masochist' mean anything to you? ;P Like J said, take things one step at a time; but remember that you can define what 'step' means. Personally, I would avoid the cloth and hair rooms at the moment in P5; just get comfortable with the actual interface, and the materials room insofar as textures are concerned. The only shader that Vue recognizes is the ansiotropic shader that the dynamic hair uses, so all you need concern yourself with is textures, transparencies, bump maps, and the settings they use. Since you indicate you want to do animation, hop over to DAZ and take a look at their Mimic program. What Mimic does is take a wave file or a text file (or both, for the best parsing), and animates the facial morphs of a mimic-compatible figure to match the phonemes of the wave file. Mimic 2 and 3 also give you access to all the expression morphs, so you can do your facial animation in Mimic, then send the whole shebang to Poser. You have to do some editing to actually have a 'conversation'; basically, you have to do one pose file of one character talking, with dead spaces where the other character talks, then another pose of the second character talking with appropriate dead spaces, then apply the proper PZ3 files to the characters; sometimes the .wav files overlap properly. But it is better to assume you will have to add the vocalization in post. There are plenty of sound editors out there (I started with the Magix Music Studio; it was cheap, and did a good job of wave editing. I use Adobe Audition now; a lot more powerful). As you are wanting to do interiors, then hop over to the Runtime DNA website and do a search in the store for Transpond; they make excellent architectural themes for use in Poser that import wonderfully into Vue. Also hop over to Renderotica and search out Dendras; he created the dungeon creation kits (Gothic and Middle Ages), and the MICS, which stands for Modern Interior Construction Set, scaled to the Poser kiddies. Between those sets, you can build practically any kind of interior or exterior environment you want. Poserworld also has some very nice interiors (I assume you'v e searched the marketplace here and seen what is available; one to look at hard is liteluvr's Virtual Backlot series. They just provide Medieval European building fronts, but you can build your interior, and use the backlot pieces for being seen outside a window. They can be modernized a bit with texture changes, but you would have to do that yourself). Also check out SAMS3D; Sharon can tell you a lot more about the nifty architectural models they have. And there freebies are top notch. The benefit to doing it this way is that your Poser kiddies will be interacting with the environment in Poser, so you can more easily fix things like walking through walls. The advantage of using Vue as your render app is the RenderCow; you can set up a small 5 node rendergarden to speed up your animation. You'll see what I mean when you start rendering.... >:)
Perhaps your right Jcleaver I may have the middle ages syndrom of whipping myself on the back in case I get to liking life too much...Hehe I'm excited about the possibilites of God like powers over polygons. You know like Dr. Frankenstein in the movie "Young Frankenstein", by Mel Brooks. The scene where he is showing off the monsters dance abilities to the medical world. (He's a... good... boy.) (And he's.....ALIVE!!!)
Wow Dale B, you really been around the blocks a few times. I'd love to have your brain...(for transfer into my monster)Hehe (Abby...something...... Normal. Yes that's it... Abby Normal.) I making a copy of your answer. So at some point I can figure out the code. Several words there I only saw flash by me...over my head I think! Woooooshhhhhhh!!!!! Does anyone here speak laymen? Thank you for all the riddles. I'm going to try to check out all that in the long haul.
Yes, Vue 4 imports Poser .pz3 files, and it does it pretty well. Poser 4 and Pro Pack is all I know about, and I have no interest in Poser 5, but I gather from what I've read that Vue 4 can import Poser 5 scenes. But if you have trouble with that, like as in some sort of problem with your particular system configuration ( Really, Vue 4 acts differently on every machine, even under the same OS version), you can always export *.obj from Poser, which works a helluva lot better than .dxf, because the .dxf format contains no UV information, which is essential for texturing a complicated mesh like a Poser character.
Every one speaks layman.....but what fun is that? >:) It's like not having a secret handshake; jargon is that which scares the mundanes so badly, they don't get close enough to see just how full of it we all really are.... ;P Seriously, any questions, ask. This group loves showing off--er, helping others... ;)
It's nice to have a place to share. Thank you all for the insights & fellowship. :~)
I was wondering... I have a few freebees I got here and there. The hair and clothes I could use, and also would like to do other things like re-dress them in other clothes.
Can I get the hair and clothes off any model and use them on other models?
How can I either get the hair and clothes off, or clone them somehow?
Is there a way I can just remove items of clothes, hair, eyelashes, etc from what seems like a "locked in" model.
If there is a way, please try to use child like language so I have a chance to understand it. :~)
Message edited on: 08/31/2004 21:12
Message edited on: 08/31/2004 21:13
I don't know if you will know this one but it's the main one I wanted to use the hair and clothes should they be somewhat *morphable (*is that a word?).
It's a female I got as one of the freebee's for buying Victoria 3. She is called "Kirby". She's got a way-cool red hair due I'd like to snag. Her clothes are just regular everyday shirt & pants, which is what I want.
Message edited on: 09/01/2004 12:09
Message edited on: 09/01/2004 12:11
If it's for V3, then you shouldn't have any trouble. None of the DAZ meshes have clothes or hair attached to them; they should already exist in the libraries as seperate items, and what you are clicking on to get the full character is what is called an MAT or MOR pose. This started out as another exploit; people found you could set up texture application as a pose file, making it easy for a creator to have a one click set up for their character. Hence the term 'Mat', short for 'material'. Then they found you could create a pose file that loaded morphs, altering the actual mesh. Those are called Mor files, and use the same mechanism as the mat files do. Check in the character and hair libraries (conforming clothes are kept in with characters), to see if there is a folder called Kirby; or one named for the creator of the content. Your clothes and hair should be in there. Remember that there is no standard for freebies, and what you tend to get is the file stucture the creator uses, not one that makes sense to you....
I must have got one of those locked in types. It's not for V, it's just a freebee you get. It shows up as one whole figure to click on. The hair looks like plastic not real. Kind of a cross between a person and a credit card. Hehe When you buy something at Daz like V, they give you a bunch of extra booty they never mentioned. I'm in the Plat. club there so mabe thats why I got them. They gave me about 20 extra things that are not really a part of V, just nice side things like a dragon clothes for a knight, a cave man type dude, poses...etc.
Aaaah, now =that= sounds like some of the old Poser 3 content, which was infamous for the plastic look. In that case it -is- one complete model, and there's no way to seperate parts. But you can ask the people around here nicely, and provide images of what you want, and there's a chance one of the nutcase--er, modellers could produce it for you. Assuming there isn't something already in existance. Check out digitalbabes2.com., the home of Kozaburo, he who gave Poserdom the first transmapped hair prop, and who continues to produce some of the best free hair out there. You might find the style you want.
If you want nice hair that matches Victoria 3 and renders fine in Vue, download some Kozaburo hair. It's free, and it's about the best Poser hair around.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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I am interested in using Vue to create 3D scenes like inside a house, and then put Poser 5 caracters into the house, office, etc, just having normal conversations and such. I am new at both Vue 4 and Poser 5, and Mover 5. Has anyone done this or know how to do this. I did import a DFX Poser figure file into Vue for a test run, but it was hard to move around and the character came out all one color. Even when I imported it back into Poser. The figure was all one solid color. I spent a lot of time to color the figure just right too. I would be thankful for volumes of help.