alamanos opened this issue on Sep 02, 2004 ยท 26 posts
maxxxmodelz posted Fri, 03 September 2004 at 12:26 PM
Rendertime was just over 3 hours at an original render size of 800x600, due mostly to the dynamic hair and caustics. The particles were refractive as well, and had added to the rendertime too.
Does anyone know if Shade allows you to fiddle with the Interpolation samples or subdivisions of your photon map or GI settings? This could assist in getting better quality and less render time. The more options you have in tweeking the GI, the better. Things like "search distance", "max bounces", and "retrace threshold/bounces" can help give you a good tradeoff between quality/speed.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.