Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
First off. this is a 3D studio project file. Fortunately, Bryce 5 will read the geometries and some of the textures. Unfortunately, it can't read the scripts and load the flames and lights. When doing an animation file in Bryce fix objects first. Once you start slapping keyframes on things all your motion and texture changes start applying to just that keyframe. Scale your room, get a camera perspective you are happy with, and render. Notice some materials came in and some didn't. I replaced the walls and floors with bryce mats and photos I had of rockwalls. I put a radial light at about 12 at each torch and candle because that's where the scene light is going to be coming from. I played with the sky settings and got a good angle. Once you have everything set as a good still scene save a copy of your work as something like midevil01.br5. Once you are happy and want to start loading the animation settings immediately save as and save a copy as midevil02.br5. If you completely screw up you can trash midevil02 and go back.
Message edited on: 09/03/2004 16:39
Now it's just a case of repetition. Click on the plus window to create a new keyframe. Shift to the next keyframe on the slider. Open the picture window. Load fire002.tga etc. Keep going till you get to the last picture fire026.tga (please note there is no picture fire010.tga in this zip. Just skip to 11)
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This is the midevil room from 3dcafe.
http://www.3dcafe.com/models/midevil.zip
Any interest in a quick tutorial on how I pulled this into Bryce?