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Subject: Midevil Room Bryce Animation


electroglyph ( ) posted Fri, 03 September 2004 at 12:26 PM ยท edited Tue, 26 November 2024 at 9:35 AM

This is the midevil room from 3dcafe.
http://www.3dcafe.com/models/midevil.zip

Any interest in a quick tutorial on how I pulled this into Bryce?

artistdownload.ez?fileid=13717&key=92883


Ornlu ( ) posted Fri, 03 September 2004 at 12:47 PM

Nice only problem I see is the black outline on the flame (caused by the alpha map), and the flicker on the floor, which might be a gif compression thing.


xceiverx ( ) posted Fri, 03 September 2004 at 3:03 PM

I would like a quick tutorial, please :) Thank you Peace


Pol ( ) posted Fri, 03 September 2004 at 3:29 PM

Yes please for the tut. Thanks


electroglyph ( ) posted Fri, 03 September 2004 at 3:36 PM

Sorry about the flicker. These are the flame images that came with the original zip from 3dcafe. I was thinking more how to animate the flames and the caustics I put on the torch lights.


foleypro ( ) posted Fri, 03 September 2004 at 3:37 PM

Tutorial Please...Great Job...


electroglyph ( ) posted Fri, 03 September 2004 at 3:57 PM

First off. this is a 3D studio project file. Fortunately, Bryce 5 will read the geometries and some of the textures. Unfortunately, it can't read the scripts and load the flames and lights. When doing an animation file in Bryce fix objects first. Once you start slapping keyframes on things all your motion and texture changes start applying to just that keyframe. Scale your room, get a camera perspective you are happy with, and render. Notice some materials came in and some didn't. I replaced the walls and floors with bryce mats and photos I had of rockwalls. I put a radial light at about 12 at each torch and candle because that's where the scene light is going to be coming from. I played with the sky settings and got a good angle. Once you have everything set as a good still scene save a copy of your work as something like midevil01.br5. Once you are happy and want to start loading the animation settings immediately save as and save a copy as midevil02.br5. If you completely screw up you can trash midevil02 and go back.


electroglyph ( ) posted Fri, 03 September 2004 at 4:24 PM

file_126667.gif

If you look at the wireframe you see that the flames are actually 2D with the flame image mapped onto them. The zip file has 26 images called fire00.tga through fire26.tga that are loaded sequentually with a script. Right now they are black in your render because Bryce can't read the script that was supposed to load the images in studio. If you load the images onto all four of these you will have four identical flames flickering at the same time. What you want to do is start with a different image in the series for each one. Start with fire00 on the first torch and start with fire07 on the second. When you get up to fire26 load fire00 next then 01, etc till you get around to 06.


electroglyph ( ) posted Fri, 03 September 2004 at 4:34 PM ยท edited Fri, 03 September 2004 at 4:39 PM

file_126668.gif

load the first flame image into the first torch using the materials editor. I used the image in diffusion and ambience and set both to 100 I used the image in the transparency channel but set the transparency slider to 0. I also checked blend transparency. Set the levels how you think they look best because once you start loading keyframes things like diffusion and ambience will default for each new image. You can change them once now or 25 times for each image later.

Message edited on: 09/03/2004 16:39


electroglyph ( ) posted Fri, 03 September 2004 at 4:43 PM

file_126669.gif

Once you are happy with material settings press the + on the animation slider. The key will turn gold to indicate you just created a keyframe.


electroglyph ( ) posted Fri, 03 September 2004 at 4:46 PM

file_126670.gif

Grab the slider on the left and move it to the right until the counter clicks over one. You are now in the next material keyframe.


electroglyph ( ) posted Fri, 03 September 2004 at 4:49 PM

file_126671.gif

press the red dot to load another flame picture texture.


electroglyph ( ) posted Fri, 03 September 2004 at 4:54 PM

file_126672.gif

Select the next empt gray window next to the flame and click. When the "open" window pops up browse to where you unzipped the midevil .zip file. Load the next fire image (fire001.tga)


electroglyph ( ) posted Fri, 03 September 2004 at 4:58 PM

Now it's just a case of repetition. Click on the plus window to create a new keyframe. Shift to the next keyframe on the slider. Open the picture window. Load fire002.tga etc. Keep going till you get to the last picture fire026.tga (please note there is no picture fire010.tga in this zip. Just skip to 11)


electroglyph ( ) posted Fri, 03 September 2004 at 5:02 PM

Now select one of the candles or the other torch. Instead of starting at fire000.tga offset your count by a few and start with fire005. when you get to 26 wrap back around to 00 till you get to 04. Pick a different starting number for each flame. That's All:)


xceiverx ( ) posted Fri, 03 September 2004 at 5:38 PM

Thank you electroglyph, I love doing animations but i still have along way to go :) Thanks again for the tutorial... Have a great weekend! Peace


danamo ( ) posted Sat, 04 September 2004 at 2:58 AM

Very nifty little tut! Thanks Electro!


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