Forum: Bryce


Subject: Poser into Bryce

Shaddex opened this issue on Sep 03, 2004 ยท 5 posts


xenic101 posted Fri, 03 September 2004 at 11:16 PM

you'll have a lot of mesh objects, what they're named and how many will depend on the character you exported. Select the parts that have the same texture. Head, body, ect... Assign them to a family (easier to adjust textures this way) Enter the material editor. The material setting depends largely on the look you're going for. The above picture is a good starting point. Only the first channel of the texture will load. For bump maps, just copy and paste from the first channel to the second channel. For Transparency maps, better go find them on your hard drive. I'd start out selecting each mesh individually, until you see how the object group is set up. Repeat as needed.