airlynx opened this issue on Sep 03, 2004 ยท 18 posts
AgentSmith posted Sat, 04 September 2004 at 1:35 PM
Oh, yes, I gave them the metaball rundown.
More primitives.
All primitives must also be available as a MetaShape.
Metashapes must be booleaned in the same way as primitives.
MetaShapes need to be editable in their tension, attractability, etc.
Metashapes need to be able to be converted into normal mesh for faster rendering times, and for export.
etc, etc.
AgentSmith
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