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Subject: WIP : River Towers


shadowdragonlord ( ) posted Sat, 04 September 2004 at 10:28 AM · edited Fri, 29 November 2024 at 7:32 AM

file_126824.jpg

Aye, just traveling around and I ran into these towers. Took me about an hour to model the towers in Bryce, and the last two days I've spent refining the scene. I mean to put some rocks and stuff around the foreground waterlines, to help break them up a bit... But any other comments or criticisms are very welcome, thanks for looking!


draculaz ( ) posted Sat, 04 September 2004 at 10:48 AM

quite cool :) the thing that's truly awesome is the mountains in the distance. don't know how you did it, but the texture is fantastic :)


gillbrooks ( ) posted Sat, 04 September 2004 at 11:04 AM

Neat work! I too love that distant mountain. Apart from the texture, it has a great sense of loomingness!!

Gill

       


tjohn ( ) posted Sat, 04 September 2004 at 11:32 AM

SDL: Very nice Brycing!

This is not my "second childhood". I'm not finished with the first one yet.

Time flies like an arrow; fruit flies like a banana.

"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy


AgentSmith ( ) posted Sat, 04 September 2004 at 12:39 PM

I like how the render gives me the feeling of getting a cramp in my neck from looking up at something massive. Yup, "loomingness". AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


catlin_mc ( ) posted Sat, 04 September 2004 at 12:39 PM

This is spectacular. I love the distant mountains too. It has a futuristic feel but the little boat makes it ancient too, very good work. 8)


chohole ( ) posted Sat, 04 September 2004 at 12:50 PM

THat's a great expression AS....very apt. Its how I feel as well, wonderful back mountains. Looking forward to seeing the finished render.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



shadowdragonlord ( ) posted Sat, 04 September 2004 at 1:09 PM

Aye, but what else should I add?!? The scene is still only around 100MB, so I have plenty of RAM-space to fill in...


blaufeld ( ) posted Sat, 04 September 2004 at 1:29 PM

Nice image! But, try to use some procedural texture on the background mountains, one with an altitude component.


xceiverx ( ) posted Sat, 04 September 2004 at 2:02 PM

The Towers look great, Maybe alittle foliage or rocks along the edge of the water where it meats the mountains? I cant believe its only 100 megs hehe Have a good one! Peace


danamo ( ) posted Sat, 04 September 2004 at 3:24 PM

I like the texture of the mountains and the sky Rocks! I like the towers too.


shadowdragonlord ( ) posted Sat, 04 September 2004 at 6:04 PM

file_126825.jpg

A quick update...


Garret ( ) posted Sun, 05 September 2004 at 12:37 AM

This is really awesome!! Maybe some low lying fog? maybe. . .


diolma ( ) posted Sun, 05 September 2004 at 5:15 PM

I love the pic, BUT (there's always a but..) Whilst the perspective is probably totally accurate, to me the result looks like something taken with a wide-angle camera. If that's the intended effect, then fine:-), but if its supposed to be a scene viewed by a "human eye", then the towers should be less inclined, closer to the perpendicular. (After all, the human mind isn't a camera - it "sees" things at it thinks it knows they are, not as they really are). As it is, I feel that the left-hand tower (particularly) is on the point of dropping off the cliff into the water. Just a suggestion. But I really do feel that "straightening" the towers would add a sense of .. errm.. realism? (or maybe menace..) I'd love to see the result of doing that, if only to prove me wrong! Cheers, Diolma



shadowdragonlord ( ) posted Sun, 05 September 2004 at 6:07 PM

Aye, Diolma, your suggestions are great! But alas, I entirely intended for this scene to be viewed from a perspective angle, and I disagree with perpendicular realism. No buildings that you ever look at are truly perpendicular, perspective always skews this. If you're in Seattle and look up at the buildings, they always lean away, and this is the beauty of 3D graphics for me, to be able to capture perspective functions without resorting to rulers and drawing techniques... But, I do appreciate your input, my friend! I posted the finished image (finished? BAH!) in the galleries, and hope you like it anyway! Thanks for your critique...


catlin_mc ( ) posted Tue, 07 September 2004 at 9:36 AM

I had been thinking that something flying in the sky would be a good addition and I like what you've done. But, my but is, those rock mound things on the shore line don't really look quite right to my eye. Maybe if there were more of them and a little bit smaller too it would be better. If your happy with it though Shadow don't mind me. 8) Catlin


shadowdragonlord ( ) posted Tue, 07 September 2004 at 11:47 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=756706

Here's a link to the gallery version, although I agree with your suggestion about some smaller rocks, Catlin, I just can't find any more patience for the spacialization, and placing rocks and trees in a scene is tedious and obnoxius for me. NO collision detection! Crazy... Thanks again for stopping to check this one out, everyone!


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