Forum: Poser - OFFICIAL


Subject: Face Hugger: Attention!!!

Krel opened this issue on Nov 13, 2000 ยท 5 posts


davo posted Mon, 13 November 2000 at 5:20 PM

The problem with Organica is it's so simple it's complicated, if you can believe that. I've been asking for about 2 years if there will be a new version, they say yes, but never have announced or said more than yes. The problem is it has no constraining movement and the xyz directions are confusing as hell on such commands as mirroring. I have used organica to create all the seperate body parts for my creatures, then import into rhino to mirror limbs and teeth and I use rhino to reduce the mesh count. It works well for me :-). The only drawback that I find using Organica versus spline based modelling is that I have to allow "body part overlays" versus slicing a mesh. What this does is create a "segmented" rather than flowing body. It's not too hard to live with judging from some of my models. I have spoken to the makers of rhino and they are working on more mesh tools such as polygon mesh slicing....YAHOOOOO!!. I wouldn't mind working on it with you. I'm not sure how far detailed or close to original you want to go. In Organica it's pretty much eye-balled. You can import a background image, but that's pretty much it. The only other problem I face with a group project is time constriants. I'm re-working texture on several of my original figures (finally) and a joint project with Dendras on the Madlab. Davo