Calseeor opened this issue on Sep 05, 2004 ยท 8 posts
Dale B posted Sun, 05 September 2004 at 10:04 PM
All you need to do is go into the materials editor and change the transparency settings (for a Poser .obj import, it's usually just turning the thing on). The issue with the eye is that many of the newer Poser models have a second eye sphere that is made transparent, so that in Poser it acts as the liquid relfectivity of the normal eye. All you have to do there locate which eye sphere is the outer one, and assign it one of Vue's glass materials; the actual eye texture is on the sphere beneath the outer one. Another alternative is to go into Poser, and spawn a morph target from the magnet modified mesh. Save it, then add it to the proper part of the character. This way you actually modify the mesh, and that -will- be recognized by Vue.