Forum: Poser - OFFICIAL


Subject: Hair Tutorial In Progress

softriver opened this issue on Sep 03, 2004 ยท 29 posts


softriver posted Sun, 05 September 2004 at 10:50 PM

I'm having a bit of trouble visualising exactly what you're doing to set all this up, but I think I see what you're getting at. The hair doesn't need to come from any sort of subtle shape, though the mesh needs to suit the structure of the hairstyle. How do you handle the edges? I assume you use a combination of transparency and putting the edge-polygons "under" the skin, so the hair appears to come out of the figure. Let me give you a visual example (see below). This is the 77- poly low-poly cap available here. I've used the grouping tool to detach each individual polygon surface, so the actual model is a series of squares, which in the default state align to the head, just as a normal skull cap would...