Calseeor opened this issue on Sep 05, 2004 ยท 8 posts
Phantast posted Mon, 06 September 2004 at 9:44 AM
The obj problem is not with Vue but with Poser. The material information for an obj is saved in the mtl file, but Poser only knows a small subset of mtl code.
If Vue fouls up the pz3 import and you have to go to obj files, you are much in the same situation as if you were using Bryce. Hence you can use the free Grouper program from www.castironflamingo.com which organizes Poser obj files into sensible mesh groupings.
Either in Bryce or Vue, saving key materials is the key to making life easier, as Orio said.
I've noticed another problem, which is that Vue ignores Poser reflection maps. This is why what you intended to be leather (top right) has come out mirrored (top left). Annoying.
One thing that seems clear is that when planning a project with Vue, you have to check right at the start that everything you intend bringing in from Poser is going to come in OK.
Message edited on: 09/06/2004 09:46