Ok... this is better... I'd always been afraid of that checkbox with its 'slow' in parenthesis. :) I also resized the model to about 500%... but, and I may be wrong, it has been my experience working on this project that its the intensity setting for the indirect lighting which makes the most impact in lighting those dark corners. This one used 20000 photons, sky light @ 325% and indirect light @ 225%... plus Improved Edges was on for this one. Thanks for all the help and suggestions... I learned a lot about C3 playing with this one. Now, I think I'll give it shot with textures... :)