Simbad6 opened this issue on Sep 07, 2004 ยท 71 posts
maxxxmodelz posted Wed, 08 September 2004 at 3:31 PM
"The only reason that Poser 5 lacks the potential to be implemented in a production environment is its lack of network rendering capability. Even so, with the proper dedication and a skilled post-production editor, even that restriction could be worked around. ;)" I wouldn't go THAT far. LOL. Poser lacks a few other things that could make it far more usable in production... starting with multiple undos (who wants to risk a very important project to Poser when you can only undo an operation once or twice, and some things not at all?), and object instancing. I'd like to see more workflow functionality too, like the ability to duplicate or copy characters in a scene more efficiently right in the viewport. Better light control from the viewport (lights are often hard to find once placed in a scene, and that damn "light orb" control icon it has used since version 1 isn't really helpful when spotlights are involved (which is 100% of the time for me). There's lots of other things on the render-end that would assist in production too... like the ability to render elements of the scene in seperate passes (diffuse, spec, shadows, ambient, etc.) for post-production compositing and image editing/color correciton in programs like Combustion, AfterEffects, and Photoshop. It has a matte material (by Stewer) for rendering the figure with it's shadows (for compositing against photo or video backgrounds), but that's just the start of the kind control you really need in post. I think those are just a few of the features it could/should continue to improve on in future versions before someone can actually TRUST the app to do crucial, time-limited production work all on it's own. ;-) WHen you're talkin about projects where lots of money is at risk, and the timeframe is limited, I don't think I'm trusting that 100% to Poser. LOL. Not yet anyway.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.