Forum: Poser - OFFICIAL


Subject: seperating item from conforming outfit

logansfury opened this issue on Sep 08, 2004 ยท 24 posts


steveshanks posted Thu, 09 September 2004 at 3:38 AM

Open the Obj in Uvmapper, using the materials select the boot then invert the selection and hit delete (not sure if the free uvmapper can do this you may need pro).....save the obj, lets say the suit was call CFSuit.obj, so save it as CFSuit-boot.obj or something like that, now open the CR2 in a text editor (edit pad lite is great for this and free) and change the reference to the obj to read CFSuit-boot.obj and save the cr2 with a new name, you now have a pair of conforming boots ;o) the obj reference in the cr2 will look like this BTW figureResFile :Runtime:Geometries:DAZ:CFSuit.obj there are 2 of these to change.......Steve