PJF opened this issue on Sep 09, 2004 ยท 50 posts
maxxxmodelz posted Thu, 09 September 2004 at 7:47 PM
Attached Link: http://vray.info/assets/sib01.jpg
Hey, that came out GREAT!!! Very very close to this one using true GI. The only real difference is in render speed. The one using true GI only took 8 hours to calculate the irradience map, then about 2 minutes to render each frame of the animation after that was done (it's a flythrough animation).Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.